Change of Plans:
After the initial walk around the Reid basement and telling Paul about my plans, he pointed out that it would be too much and that I should simplify and focus on quality instead of quantity. So at this point, the interactive table was set aside, and the interactive wall display became the main and only piece.
My piece always seems to be changing and developing, dealing with limitations or developments in the project, from the early concept, to the WIP and onto the Final degree show and hand-in. I’m curious to see what it will finish as.
Looking back, that made sense because if I were doing the table as well, the main display would have suffered or not been finished at all. I need to keep reminding myself that the exhibitions I’ve seen and the work I’ve enjoyed have not been done by one person, but by a team.
Archived Photography:
After my visit to the archives last week, most of this week has been spent emailing back and forth with the archives staff to let them know which pictures I wanted and to complete the necessary paperwork to have high-quality digital images transferred for use in the exhibition. I feel like this gives me insight into what an integral part of my job might be after GSA: either working with clients who already have the information and media for the display, or touching base with another studio to collect the media I need for a piece.
At this moment, I have been using low-res versions of Robert Trotter’s photography in the fourth-year studio, but now with the high-quality TIF images, I have a better Idea of what I’ll be working with when moving it into the Reid basement.

Developing the piece:
When I haven’t been emailing the archives, I’ve been working on the after-effects scenes for the piece. In all honesty, I was horrible at documenting the process for my After Effects. I was changing things so much, but only in small increments, that I would notice the change only after the fact.
During this process, I kept trying, developing and running by everyone in the studio for their input on timing, as I was worried that I had been looking at it for so long that I made things too fast or too slow.
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